Overview
CryptoKitties is a blockchain game developed by Canadian studio Dapper Labs. The game allows players to buy, sell, and create non-fungible tokens (NFTs) using Ethereum. These NFTs represent virtual cats. The game's popularity in December 2017 congested the Ethereum network, causing it to reach an all-time high in the number of transactions and slowing it down significantly.
Dapper Labs was spun-off from Axiom Zen. Both companies are based in Vancouver, Canada. CryptoKitties is the first major game to use blockchains, and one of the earliest examples of a blockchain project designed for recreation.
7 sources for this section
- 1CryptoKitties — Wikipedia, revision 1371811993
- 2Miller, John (29 Jan 2018). "Animoca Brands one of the ASX top performers in 2018". Proactive Investors. Archived from the original on 1 October 2018. Retrieved 7 October 2018.
- 3Takahashi, Dean (6 October 2018). "CryptoKitties explained: Why players have bred over a million blockchain felines". VentureBeat. Archived from the original on 2019-07-20. Retrieved 2021-05-22.
- 4"CryptoKitties craze slows down transactions on Ethereum". 5 December 2017. Archived from the original on 12 January 2018. Retrieved 7 October 2018.
- 5Takahashi, Dean (1 November 2018). "CryptoKitties creator Dapper Labs raises $15 million to build more blockchain cats". VentureBeat. Archived from the original on 6 December 2022. Retrieved 6 December 2022.
- 6@dapperlabs
- 7@axiomzenteam
Gameplay
Players purchase, breed and trade virtual cats that have different visual features of varying levels of rarity. Players must purchase Ether cryptocurrency to join the game, and spend it to perform each breeding and trade action within the game.
The virtual cats are breedable and carry a unique number and 256-bit distinct genome with DNA and different attributes (known as "cattributes") that can be passed to offspring. Several traits can be passed down from the parents to the offspring. There are a total of 12 cattributes for any cat, including pattern, mouth shape, fur, eye shape, base color, accent color, highlight color, eye color, and optional wild, environment, 'purrstige' and 'secret'.
Other features like cooldown times are not passed down, but are instead a function of the 'generation' of the offspring, which is one more than the 'generation' of the highest 'generation' attribute.
A CryptoKitty does not have a permanently assigned gender. While they can only engage in one breeding session at one time, each cat is able to act as either matron or sire. There is a 'cooldown' time that indicates how soon the cat can breed again, which increases each time a cat is bred, capped at one week.
5 sources for this section
- 1CryptoKitties — Wikipedia, revision 1371811993
- 8Schroeder, Stan (4 December 2017). "How to play CryptoKitties, the insanely popular crypto game". Mashable. Archived from the original on 9 July 2022. Retrieved 17 November 2021.
- 9Cheng, Evelyn (2017-12-06). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Archived from the original on 2018-11-20. Retrieved 2017-12-10.
- 10Tepper, Fitz. "People have spent over $1M buying virtual cats on the Ethereum blockchain". TechCrunch. Archived from the original on 2019-12-09. Retrieved 2017-12-10.
Technology
CryptoKitties operates on Ethereum's underlying blockchain network. Each CryptoKitty is a non-fungible token (NFT). Each is unique and owned by the user, validated through the blockchain, and its value can appreciate or depreciate based on the market. CryptoKitties cannot be replicated and cannot be transferred without the user's permission, even by the game developers. Users can interact with their CryptoKitties, having the ability to buy, sell, and sire (breed) them. However, the CryptoKitty art is not on the blockchain and is instead owned by Axiom Zen.
The company released some of the art under a new 'Nifty' license that lets players use the image of their CryptoKitty in a limited way.
History
A test version of CryptoKitties was unveiled at ETH Waterloo on October 19, 2017, an Ethereum hackathon. The game launched on 28 November 2017 following a five-day closed beta.
Genesis, the first high selling cat, was sold for ETH246.9255 (~US$117,712) in December 2017.
On March 20, 2018, it was announced that CryptoKitties would be spun off into its own company, Dapper Labs, and raised $12 million from several top venture capital firms and angel investors. The investment round was led by New York based Union Square Ventures and San Francisco based Andreessen Horowitz.
6 sources for this section
- 1CryptoKitties — Wikipedia, revision 1371811993
- 12Smith, Matthew S. (10 August 2022). "The Spectacular Collapse of CryptoKitties, the First Big Blockchain Game - IEEE Spectrum". IEEE. Archived from the original on 28 September 2023. Retrieved 23 September 2023.
- 10Tepper, Fitz. "People have spent over $1M buying virtual cats on the Ethereum blockchain". TechCrunch. Archived from the original on 2019-12-09. Retrieved 2017-12-10.
- 13"CryptoKitties creator Dapper Labs raises $15 million to build more blockchain cats". VentureBeat. 2018-11-01. Archived from the original on 2019-12-07. Retrieved 2019-05-19.
- 14"CryptoKitties raises $12M from Andreessen Horowitz and Union Square Ventures". TechCrunch. 2018-03-20. Archived from the original on 2025-12-02. Retrieved 2025-11-03.
- 15CryptoKitties (2018-03-20). "CryptoKitties receives $12M in funding". CryptoKitties. Archived from the original on 2018-10-07. Retrieved 2018-03-26.
Technology
A CryptoKitty's ownership is tracked via a smart contract on the Ethereum blockchain. Each CryptoKitty is represented as a non-fungible token using the ERC-721 token standard on Ethereum. Generation 0 CryptoKitties were sold to players in an auction at the rate of one every 15 minutes (672 per week) for one year. New CryptoKitties are created by breeding existing CryptoKitties.
Based on the limited number of cats going into circulation and their limited genomes, there is a limit of around 4 billion total cats that can be bred. Each cat has a distinct visual appearance ("phenotype") determined by its immutable genes ("genotype") stored in the smart contract. Because cats are tokens on a blockchain, they can be bought, sold, or transferred digitally, with strong guarantees of ownership.
Axiom Zen developed the game. Until November 2018, Axiom Zen intended to continually release a new CryptoKitty every 15 minutes, with the rest of supply determined by breeding of CryptoKitties. CryptoKitty owners may put them up for sale via an auction for a price set in Ether (ETH). They could also put them up for sire, where another player can pay to breed with a specific CryptoKitty.
3 sources for this section
- 1CryptoKitties — Wikipedia, revision 1371811993
- 9Cheng, Evelyn (2017-12-06). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Archived from the original on 2018-11-20. Retrieved 2017-12-10.
- 16"CryptoKitties Mania Overwhelms Ethereum Network's Processing". Bloomberg. 2017-12-04. Archived from the original on 2021-11-17. Retrieved 2017-12-10.
The source notesEvidence & further reading16 sources
- CryptoKitties — Wikipedia, revision 1371811993 Wikipedia contributors · Reference source · accessed 2026-09-22
- Miller, John (29 Jan 2018). "Animoca Brands one of the ASX top performers in 2018". Proactive Investors. Archived from the original on 1 October 2018. Retrieved 7 October 2018. proactiveinvestors.com.au · Reference source · link imported 2026-09-22
- Takahashi, Dean (6 October 2018). "CryptoKitties explained: Why players have bred over a million blockchain felines". VentureBeat. Archived from the original on 2019-07-20. Retrieved 2021-05-22. venturebeat.com · Reference source · link imported 2026-09-22
- "CryptoKitties craze slows down transactions on Ethereum". 5 December 2017. Archived from the original on 12 January 2018. Retrieved 7 October 2018. bbc.com · Reference source · link imported 2026-09-22
- Takahashi, Dean (1 November 2018). "CryptoKitties creator Dapper Labs raises $15 million to build more blockchain cats". VentureBeat. Archived from the original on 6 December 2022. Retrieved 6 December 2022. venturebeat.com · Reference source · link imported 2026-09-22
- @dapperlabs x.com · Reference source · link imported 2026-09-22
- @axiomzenteam x.com · Reference source · link imported 2026-09-22